The Impact of Digital Gamification on Motivation and Engagement of Higher Education Students

Authors

DOI:

https://doi.org/10.5281/zenodo.18043932

Keywords:

interactive educational approaches, digital learning tools, innovative teaching methods, student-centered learning.

Abstract

This study analyzes the impact of digital gamification on motivation and engagement of higher education students. The research aims to assess the effectiveness of gamified tools in enhancing academic activity. The methodology included a survey of 120 students from the Military Academy (Odesa), State Higher Education Institution "University of Educational Management" (Kyiv), and Stepan Gzhytskyi National University of Veterinary Medicine and Biotechnologies Lviv using the Likert scale and qualitative feedback analysis. Results demonstrated that game elements significantly enhance intrinsic motivation, contribute to positive educational experiences, and increase student engagement. The study identifies promising directions for implementing digital gamification to improve educational quality in higher education institutions.

References

Bennani, S., Maalel, A., & Ben Ghezala, H. (2021). Adaptive gamification in E‐learning: A literature review and future challenges. Computer Applications in Engineering Education, 30(2), 628–642. https://doi.org/10.1002/cae.22477

Ge, W., Sun, Y., Wang, Z., Zheng, H., He, W., Wang, P., Zhu, Q., & Wang, B. (2025). SRLAgent: Enhancing self-regulated learning skills through gamification and LLM assistance. In arXiv [cs.HC]. https://doi.org/10.48550/ARXIV.2506.09968

Moldez, C., Crisanto, M. A., Cerdeña, M. G. R., Maranan, D. S., & Figueroa, R. (2024). Innovation in education: Developing and assessing gamification in the University of the Philippines Open University Massive Open Online Courses. arXiv. https://doi.org/10.48550/arXiv.2409.03309

Shao, J., Abdul Rabu, S., & Chen, C. (2025). The impact of gamified interactive e-books incorporating metacognitive reading strategies on Chinese elementary students' mathematical reading comprehension, word problem-solving performance, and general reading motivation. Education and Information Technologies, 30, 22893–22929. https://doi.org/10.1007/s10639-025-13660-z

Tatmurzinova, Y. (2025). The proficient method as an authorial psychological tool for women's transformation: From deficit to resource-based identity. Перспективи та інновації в науці, 6(52), 1168–1179. https://doi.org/10.52058/2786-4952-2025-6(52)-1168-1179

Tsai, Y. R. (2024). Leveraging gamification to enhance motivation and engagement among EFL learners. English Language Teaching Educational Journal, 7(3), 178-191.

Бойко, О. Ю. (2022). Педагогічні наслідки віртуальної комунікації підлітків. Scientific progress: Innovations, achievements and prospects. Матеріали І Міжнародної науково-практичної конференції (9–11 жовтня 2022 р., pp. 185–190). MDPC Publishing. https://sci-conf.com.ua/wp-content/uploads/2022/10/SCIENTIFIC-PROGRESS-INNOVATIONS-ACHIEVEMENTS-AND-PROSPECTS-9-11.10.22.pdf#page=185

Поліщук, О., Лисоконь, І., & Різак, Г. (2025). Організаційні засади функціонування системи вищої освіти в Україні та її відповідність європейським вимогам. Педагогічна Академія: наукові записки, 15. https://doi.org/10.5281/zenodo.14843090

Соболєва, С. М., Різак, Г. В., & Гаврик, В. Є. (2025). Інноваційні моделі наукових досліджень у закладах вищої освіти України в умовах цифрової трансформації. Педагогічна Академія: наукові записки, (16). https://doi.org/10.5281/zenodo.15050212

Downloads

Published

2025-10-26